
Treasure
A downloadable game
New memory fragment unlocked: The Dog I Never Had
You wake up. No, the protagonist wakes up. But honestly? Same feeling.
I’ve never owned a dog in real life. But one lazy morning, still half in a dream, I thought: what if there’s a parallel timeline where I did? Where a small, warm nose pressed against my hand every sunrise. Where a leash hung by the door – not as decoration, but as a promise.
That thought stuck. It became a quiet quest: collect the everyday moments you never lived.
So this game isn’t about remembering a dog you had.
It’s about remembering a dog you almost had. In another life. Another save file.
And then the twist hit me – we always talk about dogs leaving us first. But what if, in that other timeline, we left them? Without a proper goodbye. Without closing the game properly.
That hurt in a good way. That became the first pixel.
INTENT AND GOALS IN PRODUCING YOUR GAME
Main quest: A Goodbye That Never Happened
We don’t want to make a sad game.(maybe~) We want to make a gentle, foggy‑morning game – the kind where you make coffee, water a plant, pick up an old leash, and your hand trembles for no logical reason.
Goal #1 – Let forgetting speak louder than remembering
The protagonist can’t remember much. But the world remembers. Every interaction is a soft trigger: you touch the dog bowl → your character smiles for one frame. You pick up a toy → the sound effect glitches into a faint bark. No flashbacks. Just echoes.
Goal #2 – Flip the farewell
Most dog games are about the dog passing away. Here, the final memory fragment reveals: you left first – moved to a different timeline, a different morning. The dog is still there, waiting by the door. The goal isn’t to cry. The goal is to wish you had petted them one more time.
Goal #3 – Stay 2D, stay tender
Soft pastels. Lo‑fi piano that forgets its own melody. Simple animations: pouring milk, tying shoelaces, a hand reaching down to touch… nothing. The sadness is not a cutscene. It’s a gameplay feeling.
Goal #4 – For everyone who never had “that pet”
This game is not really about dogs. It’s about the empty shape of something you never got to lose properly. A childhood friend you never met. A goodbye you never said.
If you finish the game and feel a little hollow – that’s not a bug. That’s the intended ending.
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Team:49.9% Sugar Tipsy Dark Choc Souffle
Member:
Jiarui Meng 33900677
Kehan Ning 33911449
| Published | 14 days ago |
| Status | Released |
| Author | Jerry Meng |
| Genre | Interactive Fiction |
| Content | No generative AI was used |




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Yoho~!!